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SurrealismToday is an educational website dedicated to promoting the best surrealist and imaginative artists working today. We are reader-supported, and if you buy through links on our site, we may earn an affiliate commission to offset some costs of running the site. Learn more

  • Bogdan Zwir Digital Surrealism

    Bogdan Zwir Digital Surrealism

  • Shadowtuga Photomanipulations

    Shadowtuga Photomanipulations

  • Oana Cambrea

    Oana Cambrea

  • Ramin Hossaini

    Ramin Hossaini

  • Lombergar Digital Surrealism Art

    Lombergar Digital Surrealism Art

  • Anton Marrast

    Anton Marrast

  • Drømsjel

    Drømsjel

  • Katja Faith

    Katja Faith

  • Moustafa Khamis - To Octopus is back in town

    Moustafa Khamis - To Octopus is back in town

  • Jeffrey Michael Harp

    Jeffrey Michael Harp

  • Leif Podhajsky

    Leif Podhajsky

  • Zeitguised's abstract, surrealistic, strange, video art

    Zeitguised's abstract, surrealistic, strange, video art

  • Jerico Santander

    Jerico Santander

  • Dima Filippov

    Dima Filippov

  • Sofia Crespo's Neural Zoo

    Sofia Crespo's Neural Zoo

  • Steampunk Imagery by Jeff Wall

    Steampunk Imagery by Jeff Wall

  • Zeitguised

    Zeitguised

  • Ray Caesar Digital Surreal Art

    Ray Caesar Digital Surreal Art

  • Surreal and Fantastique Art by Talonabraxis

    Surreal and Fantastique Art by Talonabraxis

  • Cameron Gray - Parable Visions

    Cameron Gray - Parable Visions

  • Surreal Collage Art by Marcel Lisboa

    Surreal Collage Art by Marcel Lisboa

  • Obstaculum by Craig Hunter Parker

    Obstaculum by Craig Hunter Parker

  • Meats Meier Surrealism

    Meats Meier Surrealism

  • Onur Senturk's "Needles" - Abstract Surrealism

    Onur Senturk's "Needles" - Abstract Surrealism

  • Surreal in Mind - Michael Vincent Manalo

    Surreal in Mind - Michael Vincent Manalo

  • Nikolina Petolas - Surreal Art

    Nikolina Petolas - Surreal Art

  • Electric Sheep - Interview with Scott Draves

    Electric Sheep - Interview with Scott Draves

  • Kazim - Visionary Art

    Kazim - Visionary Art

Surreal Digital Art

Digital art is an artistic work or practice that uses digital technology as an essential part of the creative or presentation process. Since the 1970s, various names have been used to describe the process including computer art and multimedia art, and digital art is itself placed under the larger umbrella term new media art.
- Wikipedia

Surrealistic digital art -- art that uses a computer as one of the defining methods of its creation-- is as varied as the vision of the artist itself.

Major genres within surreal digital art include photo manipulation, digital collage, digital painting, CGI/3D-rendering, Algorithm Art & Digital Animation.

Alice Zilberberg – Meditations

Last Modified August 1, 2020 Leave a Comment

We have previously covered Alice Zilberberg on Surrealism Today.

Statement

In this series, Zilberberg creates animal montages as an expression of self-therapy. As an urbanite, functioning day-to-day in a fast-paced, built environment can be emotionally unsettling. The artist regrounds herself in the sense of calm issued by these animals. These creatures reinstate a presence, a tranquility, and a grander perspective. The works are an amalgam of many photographs from different locations around the world, put together seamlessly by the artist in post-production. Their minimal aesthetic is metaphorical of striving for simplicity. Rather than ruminating on the past, or hypothesizing the future, Zilberberg’s works invite a meditative state, encouraging the viewer to stay still and find happiness in the moment.

20 Questions with Alice Zilberberg

SurrealismToday.com: What did you want to be when you were growing up?

Alice Zilberberg: I never had a specific profession picked, but I knew I was going to do something artistic.

ST: What artwork are you are most proud of, and why? 

AZ: I am very proud of all my works, as I know that even the less successful ones were part of the path to creating the top works, so I see all pieces as part of my work.

Who is the one person, dead or alive, that you would like to have dinner with and why?

AZ: Salvador Dali. I consider him one of the greatest artists. I would’ve loved to have a conversation with him, and I have a feeling he would be entertaining company.

Where is your favorite place?

AZ: The beaches in Tel Aviv, Israel.

Who are your biggest influences?

AZ: Many of the baroque painters like Frans Snyder, and Jan Weenix. Of course, the surrealists: Dali and Magritte. I am also in love with the works of many contemporary photographers such as Loretta Lux and Jill Greenberg. I look at a lot of contemporary paintings for inspiration as well.

What’s the best piece of advice you’ve been given?

AZ: There have been many lessons leading my way, however, the lesson to always be kind to others has always stood out. In my experience, giving to others is really valuable.

What can’t you live without?

AZ: Nature. I’m always planning the next trip to get a dose.

What is your dream project?

AZ: My dream project is always the one I’m working on currently. I don’t settle for less with my work. I do whatever needs to be done to get my current vision out into the world.

What’s your favorite movie?

AZ: Eternal Sunshine of the Spotless Mind

What is currently on your playlist?

AZ: A lot of techno.

What is your last Google search?

AZ: Iceland travel August 2020.

What gives you energy?

AZ: 9 hours of sleep every night.

If you could visit any artist’s studio, whose would you visit?

AZ: I would go back in time and visit Frida and Diego’s house in Mexico.    

What was the last thing you bought?

AZ: Plant-based chocolate fudge brownie ice-cream.

What ideas are you currently pondering or questioning?

AZ: I’m currently thinking a lot about the state of the natural environment and its future.

What is your favorite thing in the world, and why?

AZ: My favorite thing is when I’m in a good state of flow with my work. 

If you could collaborate with anyone, who would it be, and why?

AZ: I would love to collaborate with a sculpture artist. I’ve always loved sculpture, and I’ve been thinking a lot about 3D artwork.

What helps you most in your work?

AZ: Maintaining my morning routine. I know the work will come when I have a schedule to work within.

What drives you to continue creating?

AZ: I always have ideas floating around that I am eager to try out, and I just know that they need to be created.

What is next for you?

AZ: I will likely continue to work with wildlife for a period of time, but I never know what can come up and inspire me.

Biography

Alice Zilberberg is an internationally acclaimed, award-winning artist, recognized by curators, collectors, and art patrons across the globe. Born in Tallinn, Estonia, and raised in Israel, she currently resides in Toronto, Canada. A graduate of Ryerson University’s Photography program, she began her artistic practice by painting: a verve which remains very much present in her digital works. The winner of numerous prestigious competitions, her accolades include 1st place titles in competitions such as the International Photography Awards, the Julia Margaret Cameron Awards, and the Fine Art Photography Awards.

alicezilberberg.com
Alice Zilberberg on Saatchi Art

Filed Under: Digital Paintings, Interview Tagged With: Animals, Nature

Genres: Surrealism

Sofia Crespo’s Neural Zoo

Last Modified June 5, 2019 Leave a Comment

This is Neural Zoo, a zoological & botanical collection of nature that doesn’t exist imagined in collaboration with a CNN (Convolutional Neural Network).

Sofia Crespo is an artist with a huge focus in bio arts and technologies. One of her main interests is the way organic life uses artificial mechanisms to simulate itself and evolve, this implying the idea that technologies are a biased product of the organic life that created them and not a completely separated object. On the side, she is also hugely concerned with the dynamic change in the role of the artists working with machine learning techniques.

Sofia Crespo
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instagram.com/soficrespo91
twitter.com/soficrespo91

Filed Under: Contemporary Surreal Digital Art Tagged With: AI Art, Animals, Biology, CGI, Psychological

Genres: Abstract Surrealism, Surrealism

Electric Sheep – Interview with Scott Draves

Last Modified January 4, 2019 Leave a Comment

Electric Sheep Introduction

Electric Sheep is a distributed computing project for animating and evolving fractal flames, which are in turn distributed to the networked computers, which display them as a screensaver.
– Wikipedia

First created in 1999 by Scott Draves, the Electric Sheep is a form of artificial life, which is to say it is software that recreates the biological phenomena of evolution and reproduction through mathematics. The system is made up of man and machine, a cyborg mind with 450,000 participant computers and people all over the Internet.

This is a distributed system, with all participating computers working together to form a supercomputer that renders animations, called “sheep”, that everyone sees. The human participants guide the survival of the fittest by voting for their favorite animations in the flock. You can join this project by downloading the Electric Sheep Screensaver.

Clade 1 at Michael Berger Gallery, Pittsburgh 2010
Clade 1 at Michael Berger Gallery, Pittsburgh 2010
The Clade 1 Blu Ray showing at Bryan Bilgore's (sensoriumav.com) place with dynamic lighting by ambx.com (photo by Shannon Harvey).
The Clade 1 Blu Ray showing at Bryan Bilgore’s (sensoriumav.com) place with dynamic lighting by ambx.com (photo by Shannon Harvey).
Dreams in High Fidelity II by Scott Draves. 4 channel HD projection at Lexus Hybrid Art, Moscow 2010.04
Dreams in High Fidelity II by Scott Draves. 4 channel HD projection at Lexus Hybrid Art, Moscow 2010.04
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On the 2nd largest LED wall in Europe, curated by the Streaming Museum. 2010.08.
On the 2nd largest LED wall in Europe, curated by the Streaming Museum. 2010.08.
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Scott Draves speaking at TEDx in Hungary, 2010.06.
Scott Draves speaking at TEDx in Hungary, 2010.06.
Dreams in High Fidelity by Scott Draves. 25 projectors and 5 channels of HD in Hungary 2010.06.
Dreams in High Fidelity by Scott Draves. 25 projectors and 5 channels of HD in Hungary 2010.06.
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Dreams in High Fidelity by Scott Draves projected at LICHTSTROEME, on the banks of the Rhine in Germany. Photo Jennifer Braun 2012.05.
Dreams in High Fidelity by Scott Draves projected at LICHTSTROEME, on the banks of the Rhine in Germany. Photo Jennifer Braun 2012.05.
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Karjaka Studios; 2013; Rubin Museum; Green Lama; Linus Roache; Paul Haas
Karjaka Studios; 2013; Rubin Museum; Green Lama; Linus Roache; Paul Haas
Generation 244 immersive projection at 21c Museum Hotel grand opening, 2013.04.20.
Generation 244 immersive projection at 21c Museum Hotel grand opening, 2013.04.20.
Generation 244 immersive projection at 21c Museum Hotel grand opening, 2013.04.20.
Generation 244 immersive projection at 21c Museum Hotel grand opening, 2013.04.20.
Generation 244 by Scott Draves. Students immersed in projection at Emoção Art.ficial Bienial, in São Paulo 2012.05.
Generation 244 by Scott Draves. Students immersed in projection at Emoção Art.ficial Bienial, in São Paulo 2012.05.
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Generation 244 permanently installed in a corporate reception in Manhattan.
Generation 244 permanently installed in a corporate reception in Manhattan.
Electric Sheep iPad App exhibited in Beijing, curated by ZKM.
Electric Sheep iPad App exhibited in Beijing, curated by ZKM.
Generation 244 Triptych at Vida Retrospective in Madrid, 2012.05.
Generation 244 Triptych at Vida Retrospective in Madrid, 2012.05.
Generation 244 at LACMA, as curated by Cindy Keefer of the Center for Visual Music. Showing on 3 screens at Renzo Piano–designed Stark Bar in the courtyard. The show ran July 2011 - February 2012.
Generation 244 at LACMA, as curated by Cindy Keefer of the Center for Visual Music. Showing on 3 screens at Renzo Piano–designed Stark Bar in the courtyard. The show ran July 2011 – February 2012.
Generation 244.1 at Microsoft Research Studio 99, 2014.01, Seattle.
Generation 244.1 at Microsoft Research Studio 99, 2014.01, Seattle.
Generation 244.1 at Microsoft Research Studio 99, 2014.01, Seattle.
Generation 244.1 at Microsoft Research Studio 99, 2014.01, Seattle.
In the atrium at MoMA, 2010.12.
In the atrium at MoMA, 2010.12.
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Each participating computer follows mathematical instructions, Draves’ Flame algorithm, to render its own piece of the larger work, as seen in the table at left. The images are sent back to a central server which compresses them into animations which are sent back out to the viewers. The electricsheep.org website shows the family tree for each sheep, including its parents and offspring, and viewers can track family resemblance. The artist’s Clade series shows a selection of family members in high resolution.

Like Draves’ other software art, the Electric Sheep code is open source, which has allowed it to benefit from code contributions from many enthusiastic programmers. Now Draves serves as head Shepherd on a project with many participants.

The most popular sheep from the current flock can be viewed on the live server, or you can browse the archive.

– via scottdraves.com

Scott Draves Interview with Surrealism Today

Surrealism Today: You have designed this technology, company & ecosystem. Electric Sheep has taken on a life of its own. In a sense, from a systems perspective, you have developed your own game rules rather than just being another player in someone else’s game. What in your thinking has made that possible?

Scott Draves: That’s right, I definitely think of the Sheep as generative world design. My approach is based on languages and metaprogramming, as a way to cross from finite to infinite. It was made possible by exposure to books like Gödel, Escher, Bach and SICP and my friends and colleagues at Brown and CMU SCS who taught me so much about computers and programming.

ST: In previous interviews, you mention Pollock, Gysin, and Burroughs as artists who inspire you. (Related: Cut-up Technique) Art has changed more in the past hundred years than it ever has, and likely will even more in the next hundred years, where would you like to see it go? Rather than create the content of art, will next-gen artists create algorithms that allows for infinite works of art? If that’s the future, you’ve actually been doing it for some time…

SD: I am loving the Cambrian explosion of software art going on. What are my wishes for art? The more the merrier. Algorithms and coding and infinite art are definitely growing and that’s great. But are they growing popularity in the art world? Maybe? I can’t imagine 100 years in the future. I will admit I’ve been doing this forever, I am old, and got an early start, releasing the first open source art in 1992.

Surrealism Today: Many of the Electric Sheep are reminiscent of mandalas in various religious traditions in both East and West as well as psychedelic and visionary art. These movements seem to have goals in common. Do you have an affinity with any spiritual traditions or movements?

Scott Draves: The Sheep have a meditative aspect for me and a spiritual aspect. Yes, there are goals in common, and affinities. Yoga. Zen. Negentropy. Positivism. Science.

ST: You’ve created this ecosystem of beautiful living mandalas that change over time and breed and evolve and die. Each sheep had DNA (code), its form, not to mention the memetic (conceptual) & cultural level. In what senses are the sheep alive?

SD: Thank you. They are alive because they have emergent complexity, at both the breeding, DNA, evolution level and also in the Flame algorithm, where the image emerges from the DNA. The memetic level kicks in with the open source and allowing others to create their own flames and sheep.

Surrealism Today: What non-intuitive things do you do, think or avoid that may have helped contribute to what you have created?

Scott Draves: When I started doing Open Source it was considered unamerican and anti-capitalist, and literally compared to “cancer”. It turns out sharing code has merit. Actually, that was always intuitive to me but most people just didn’t get it. These days it seems open source has taken over in some domains and is thriving.

On the other hand sharing everything may not be advisable. That was not obvious to me. It took me a long time to learn.

ST: William Gibson mentioned in one of his sci-fi books that instead of writing music, musicians wrote algorithms and the code would generate infinite, unique songs that never repeated themselves. Recently the iPhone app “H__r” got me excited… it loops sounds from the environment into a surreal listening experience. What being created today (that I can perhaps link to) has gotten you excited recently?

SD: Joshue Ott has a bunch of amazing av apps: https://intervalstudios.com/. A bit further afield: Alpha Go, https://deepmind.com/research/alphago/. This is an enormous breakthrough that promises so much to come.

Surrealism Today: I’m super excited about this recent high-resolution release of the sheep, and the subscription. What’s next?

Scott Draves: Thank you.

Dots! The real-time audio interactive version, which premiered last year at Creative Tech Week and is going to be in it again this year: http://creativetechweek.nyc/. The mixed reality party was on the 17th of April, 2017.

ST: Where can we find you on the internet?

https://gold.electricsheep.org/
http://scottdraves.com/
https://twitter.com/scott_draves
https://twitter.com/ElectricSHE3P
https://www.facebook.com/groups/82690628019

Filed Under: Contemporary Surreal Digital Art, Interview, Video and Cinema Tagged With: CGI, Conceptual, Recursive, Religion

Genres: Abstract Surrealism, Psychedelic Art, Visionary Art

Nikolina Petolas – Surreal Art

Last Modified February 5, 2017 4 Comments

Dreaming of Red
Journey
Along comes Another
Passage
Passing strangers
The Herd
Dust Devil
Model "A"
The Impeller
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Nesting ground

Biography

Nikolina Petolas is a Croatian based photographer and digital artist.

Petolas is fascinated by industrial and fantasy environments, and these form the backdrop of the mysterious worlds in her work. She creates her images using photography and digital techniques.
With over 10 years experience in photography with experience in portrait, still lifes, landscapes, and macro photography, Petolas is now intensely involved in creating complex, surrealistic photomontages.

Petolas feels a profound fascination with human behavior: with her work she attempts to highlight the psychological and social aspects of human identity. Petolas explores multiple personalities, dream-like landscapes and strange, surrealist dark creatures and environments. Her observations of inner conflict and what must be so for it to occur, inform her deeply psychological work. She is interested in the complexity of human emotion and this drives the narratives in her figurative, surrealist artwork.

Her work has been featured in numerous publications has participated in multiple group exhibitions across Europe.

Artist Statement

Flying fish, women that rise inside an insect lair, giants pears, monstrous creatures, the world after an apocalypse… these are the images that flicker in my mind. Although these worlds may seem strange and unreachable, they contain my hopes and dreams, of people around me, their urges and desires, of new revelations and repeating disappointments, of life with its twists and turns.

My motives are sometimes dark and gloomy and often present dreamlike ambients and strange beings.
I am inspired by my surroundings and I see potential in various everyday things and relations, people, nature, architecture, even food. I see them sometimes as fragments of my work. Most of the time they remain fragments, and sometimes they become unified into a whole and therefore start to exist as a part of my sceneries.

By using real life photographs and textures I give my work a feel of realism, although the themes are far from being realistic…

Insects, animals, skeletons, strange creatures, and self-portraits guide us through these imaginary worlds.
Mostly these are leftovers of something that once lived and had its purpose. By implementing them in my environments, those odd, and often dead things and creatures tell their own story. They start to live as part of something new and in some other form.

I create surreal worlds from real life situations. These strange worlds are the flickering imagery and symbols encoded in my experiences of life, emotions, sexuality and relationships, human behavior.

Through my art I attempt to develop my personal mythology and archetypes, to make real my visions and dreams.

nikolinapetolas.com

Filed Under: Contemporary Surreal Digital Art Tagged With: Alegorical, Animals, Figurative, Limited Color Palette, Lyrical, Photo Manipulation, Whimsical

Zeitguised’s abstract, surrealistic, strange, video art

Last Modified November 7, 2016 Leave a Comment

Holy strange eye-candy Batman, what is that? NFW! WTF? It’s Zeitguised again, making magic. Pure, magical, computer generated abstract art. Delicious candy for your eyes. (We originally covered Zeitguised here in 2013.) And wow. It doesn’t get weirder than this.

Watch Zeitguised’s mind-altering videos with sound on. It multiplies the effect.

Geist.xyz

 

Animated Gif Stills:

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AN EXPLORATION OF HANDCRAFTED ALGORITHMIC TEXTILES AND SURFACES

A Ghost in the shell,

>dancing the procedural revolution<.

Algo vs rhythm =
0% organic /
100% processed *
(*Olive, Rose, Mauve and Electric Blue).

Serving suggestions:
Grid wrangling like a pharmacist /
Authentic apparition sequence;

Fake hacks realism,
Small wonders:
Sympathy demons / Uncertainty artefacts

: Synthetic ecstatic aesthetic means
Extended PLAY
Station NSFW.
Incrementally yours,
ZEITGUISED.

– via Geist.xyz

 

Neural Groove

Synthetic constructions of shapes and structures that have a similar level of complexity as natural occurrences, yet follow rules that are manmade and artificial, and modelled by and according to human thought processes. Some are engineered from physical growth and distribution processes but altered towards a common design goal. The outcome was open in the beginning, so we would not produce something that we would know beforehand, to leave space to explore unknown territory. In the end the topic that crystallised from the results was the juxtaposition of simulated organic topologies and hard mechanic artefacts as they are known from technology production techniques. We produced synthetic spaces in which we invented rules and parameters that let those two formal worlds collide and interact and inform each other.

– via Neural Groove
 

Void Season

“Void Season” is a simulated fashion project.

Part dreamlike theatre, part lateral cargo cult hustle, a quick succession of bold garment designs acts as an ersatz runway show. In a minimal set of solid backdrops, radiant colors and oblique choreography second the exquisite design of costumes that have been entirely artificially generated.

A wealth of custom procedural surface detail emphasizes the uncanny rift between the realistic presence of the guises and the abstract vacancy of the digitized human movements.

– via Void Season

Void is the fashion of the future.
 

Comme Dec Organismes

The motion triptych shows an interpretation of what the initial concepts would have looked liked if they were not realised as a line of runway clothes but spontaneously realized themselves as autonomous life forms.

The concept was a result of a collaboration between Antonio Trecel-Diaz, Erik Madigan Heck and Zeitguised.

— via Comme des Organismes/
 

Filed Under: Contemporary Surreal Digital Art, Video and Cinema Tagged With: CGI, Cinema

Genres: Abstract Surrealism

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  • Karen Lynch – balcony-of-dreams
  • Karen Lynch - Moon Bathing
  • Karen Lynch - Psychedelic Beach
  • Karen Lynch - Comet
  • Karen Lynch – Urban+Transportation
  • Karen Lynch - Final Couple
  • Karen Lynch - Outdoor Living
  • Karen Lynch - Vanished+Empires
  • Karen Lynch - Heaven's End
  • Karen Lynch – Wings
  • Karen Lynch - Living Universe
  • Karen Lynch- Yeehah
  • Karen Lynch – Sands+of+Jupiter

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